![]() ![]() On Twitter, Naughty Dog developer Kurt Margenau posted an early build of a car chase featuring hero Nathan Drake driving a jeep down what looks like a 3D graph, road neatly squared, past buildings that could be made of children’s building blocks. Much of this is driven by a misunderstanding of how development works, and how games will appear when they’re finished. Players have already been critical of Grand Theft Auto VI’s leaked build and how the game-still in progress-looks. ![]() “And you are getting endless negative comments about it, which you can’t defend because then you’re just giving oxygen to a bad moment.” And the knock-on effects can be even worse. ![]() “You work for years on a project and then a partially finished version of it is online,” says longtime creative director Alex Hutchinson, whose projects include Assassin’s Creed III and Far Cry 4. Gamemakers WIRED spoke to describe it as a demoralizing, even demotivating incident. Content leaks are a development nightmare. In the immediate aftermath of the GTA VI leak, Take-Two’s stock dipped and the company assured investors it had “taken steps to isolate and contain this incident.” But the real impact may not be felt for some time. ![]()
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